If you go into Act 2 at level 4 for example, you can still level up to 10, it will just take a bit more time/effort. What this means is that you want to have your hero unit battle, or otherwise gain as much experience as you can before ending the current act you are on, otherwise you are going into the next act unprepared. On Act 2, they can reach level 10 before they stop gaining experience, all the way up to the level cap of 30 at Act 6 in the campaign. So on Act 1 of a campaign your hero can reach level 5 before they cease to level. (I don't think potions get carried across)ΔΆ) Hero units have a level cap that increases by 5 on each subsequent Act. So all the experience, runes, equipment in their inventory get transferred to the next mission. 2: They are the only unit, not party, but individual unit, that will progress to the next Act in the campaign with all the benefits they earned in the previous Act. 1: as mentioned before, if their party dies you game over. The unit is the most important for 2 reasons. You will game over instantly if the party this unit is in is completely wiped out, but the unit themselves can die so long as at least 1 other unit survives the battle, through victory or retreat, and from there you can set about resurrecting them using potions or at a town/capital provided you have built your temple. So Lambert, Harhuus and Arion for the Empire, Legions and Elves respectively. 1) The hero of the campaign is the most important unit you have.
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