![]() The word tiles consist of nouns corresponding to specific types of objects and obstacles on the field (such as Baba itself, the goal flag, walls and hazards, and other creatures), verbs such as "IS" and "HAS", linking operators such as "AND" and "NOT", and descriptive tiles determining the properties of these objects (such as "YOU", which makes all instances of the object become controlled by the player "PUSH" and "PULL" to make them movable "STOP" to make them impassable and "WIN" to specify the goal object). The player is given control of one or more characters or objects on the screen (most often the player controls a character named Baba). In each level, the player is presented with a one-screen puzzle consisting of various objects, characters, and movable word tiles. ![]() ![]() Once the rule blocks are separated, the rule is no longer enforced, and Baba can pass through walls. ![]() The three blocks reading "WALL IS STOP" create a rule that prevents Baba from crossing wall tiles. Baba (the white sheep-like creature) is made the player character by the phrase "BABA IS YOU".
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